Welcome to Iowa Public Television! If you are seeing this message, you are using a browser that does not support web standards. This site will look much better in a browser that supports web standards, but it is accessible to any browser or Internet device. Read more on our technical tips page.

Iowa Public Television



And They Counted Happily Ever After (#108)

The kids use numbers and a system to keep track of a large number of golden eggs to free a King. [28 minutes] TV-Y Closed Captioning Descriptive Video Service

PBS Video

Information For Teachers

Grade Levels
K-2, 3-5
Curricular Areas
Series Length
190 episodes
Average Episode Length
28 minutes
Record Rights
Record and retain for 1 year from each broadcast. No duplication allowed.
Visit the Website for Teacher Resources

Visit the IPTV Education website to access timely, relevant resources for your classroom.

News & Announcements

  • Watch IPTV Education Programs Online

    Increasingly, many of the educational programs IPTV provides are available online. Below is a list of programs and Web sites where video may be available outside of iptv.org. Art of the Western... more »

All IPTV news »

Series Description: Math rules in the animated adventure series CYBERCHASE. CYBERCHASE energizes kids ages eight to eleven with math power. Full of cyber-mysteries with eye-popping animation and a sly comic flair, the daily series features the voices of Christopher Lloyd and Gilbert Gottfried. CYBERCHASE sends the message that math is fun - it's about problem solving and, boy, does it come in handy. When the dastardly villain Hacker (Lloyd) launches a mad mission to conquer the virtual universe, Motherboard calls upon three earth kids for help. They are Jackie, Matt and Inez - the culturally diverse heroes of CYBERCHASE - who, along with the wise-cracking cyber-bird Digit (Gottfried), travel from their real-world realm to the colorful virtual vistas of cyberspace, where they vanquish the bad guys in an all-out battle of wits. Each episode takes the kids on a thrilling adventure driven by a different math concept - from tackling time in ancient Egyptian tombs to cracking codes in creepy caves or making sense of numbers in a fractured fairy tale world.

« Upcoming Episodes

All Episodes

  • Lost My Marbles (#101)

    The team learns to use a map as a mathematical tool when Hacker kidnaps Dr. Marbles. [28 minutes]

  • Castleblanca (#102)

    The kids must collect and organize data to find which castle Hacker is hiding Dr. Marbles in. [28 minutes]

  • R-Fair City (#103)

    Disguised as a gypsy, Hacker lures Digit to a fantastic cyber amusement park and holds him captive. [28 minutes]

  • Snow Day to Be Exact (#104)

    The kids discover the power and speed of estimation when Hacker causes cyberworld to freeze over! [28 minutes]

  • Sensible Flats (#105)

    The team is transported to a Wild West site to prove that Hacker has taken a large piece of land. [28 minutes]

  • Zeus on the Loose (#106)

    The kids solve a riddle and complete challenges for Zues after failing to stop Hacker in Greece. [28 minutes]

  • The Poddleville Case (#107)

    Our heroes use math and logic to crack a pattern when Hacker steals the power pods of a cybercity. [28 minutes]

  • Clock Like An Egyptian (#109)

    The kids must measure the passage of time and find Dr. Marbles in a pyramid guarded by a Mummy. [28 minutes]

  • The Secrets of Symmetria (#110)

    The kids must master the properties of symmetry to stop Hacker from destroying all of cyberspace. [28 minutes]

  • A Day at the Spa (#111)

    The kids learn the value of lists, tables and tree diagrams when they encounter a powerful orb. [28 minutes]

  • Of All The Luck (#112)

    The kids go to Hacker's hideout and use logic to free the Ten Lucky Charms that he has collected. [28 minutes]

  • Eureeka! (#113)

    The kids use geometrical shapes to locate Professor Archimedes, whose chip an save Motherboard. [28 minutes]

  • Cool It (#114)

    The kids discover the importance of a standard unit of measure, while trying to save Motherboard. [28 minutes]

  • Find Those Gleamers! (#115)

    The kids use algebraic equations to beat Hacker at a contest on cyber-wide television. [28 minutes]

  • Codename: Icky (#116)

    The kids devise a series of codes to trick Hacker while searching underwater for a cyber-slug. [28 minutes]

  • Return to Sensible Flats (#117)

    The kids and Digit use line graphs to find out why the town of Sensible Flats is out of water. [28 minutes]

  • Problem Solving In Shangri-La (#118)

    The kids treat math problems like a challenging game when they are taken prisoner by a Zen Master. [28 minutes]

  • Send in the Clones (#119)

    The kids use multiplication to keep track of all the Delete clones that are taking over cybersite.. [28 minutes]

  • Trading Places (#120)

    The kids learn to trade, barter and create a monetary system to rebuild their crashed cybercraft. [28 minutes]

  • Less Than Zero (#121)

    The kids must use negative numbers to save the leaders of Cyberspace who Hacker has kidnapped. [28 minutes]

  • Model Behavior (#122)

    The kids use models to stop Hacker from cracking open the glass Skywall using a Witch's voice. [28 minutes]

  • Fortress of Attitude (#123)

    The kids use their skills at measuring length to climb a massive, booby-trapped statue of Hacker. [28 minutes]

  • Size Me Up (#124)

    The kids cope with disparities in scale and size and use their brainpower to stop Hacker's plan. [28 minutes]

  • A Battle of Equals (#125)

    The kids must balance scales and equations to restore the satellites that Hacker has tampered with. [28 minutes]

  • Out of Sync (#126)

    The kids use mathematical patterns to create and understand musical rhythms to stop Hacker's plan. [28 minutes]

  • Hugs and Witches (#201)

    The kids must decipher a series of poems to free Dr. Marbles and Lady Lovelace from a time machine. [26 minutes]

  • Totally Rad (#202)

    The kids challenge Hacker's extreme team to a skate-off with a rad display of blading & boarding! [26 minutes]

  • Harriet Hippo and the Mean Green (#203)

    The kids use fractions to stop Hacker from spreading a virus that makes cyber citizens act mean. [28 minutes]

  • True Colors (#204)

    The kids use counter examples to prove that Hacker is lying when he pretends to be a good guy. [28 minutes]

  • All The Right Angles (#205)

    The kids use their skill with angles to read a map to stop Hacker from finding a treasure. [28 minutes]

  • Mother's Day (#206)

    The kids use a decimal system to repair the breaks on a derailing train filled with special flowers. [28 minutes]

  • The Eye of Rom (#207)

    The kids use inverse math operations to find the Eye of Rom that Hacker stole from a pyramid. [28 minutes]

  • A Whale of a Tale (#208)

    The kids must find an abducted cyberlady and stop her reprogrammed trick whale from it's rampage. [28 minutes]

  • Double Trouble (#209)

    Digits and the kids arrive in Shangri-La to save Master Pi, who has been imprisoned by Hacker. [28 minutes]

  • Raising The Bar (#210)

    The kids must create bar graphs to save the Cybrary and Ms. Fileshare from Hacker's cyberbug. [28 minutes]

  • The Wedding Scammer (#211)

    The kids must make their way through an intricate series of puzzles to free the daughter of a king. [27 minutes]

  • The Guilty Party (#212)

    The kids investigate a crime by interviewing eyewitnesses and recreating the crime scene. [28 minutes]

  • A Time to Cook (#213)

    The kids must save a celebrity chef and make delicious dishes to stop Hacker from winning a contest. [26 minutes]

  • Trick Or Treat (#214)

    The kids must track down a frog Hacker let lose inside Motherboard before it causes destruction. [28 minutes]

  • Ecohaven Cse (#301)

    The kids must use forensic science to investigate the culprit's footprint who stole a cyberbeast. [28 minutes]

  • The Borg of the Ring (#302)

    The squad must reclaim a powerful ring from Hacker with help from a teenborg named Slider. [28 minutes]

  • A World Without Zero (#303)

    The kids must demonstrate the importance of the number zero to stop Hacker's fiendish scheme. [28 minutes]

  • A Piece of the Action (#304)

    The kids must stop Hacker from making a Magnetite rocket that will erase Motherboard's memory disks. [28 minutes]

  • The Creech Who Would Be Crowned (#305)

    Off to Tikiville to stop Hacker from winning a race and help Creech take a shortcut to the finish. [28 minutes]

  • The Grapes of Plath (#306)

    A terrible cyberglitch afflicts the young prince of the Crab Kingdom and the squad must cure him. [28 minutes]

  • A Perfect Fit (#307)

    The kids must block the rays of the sun before it can energize the monster Gigabyte, causing chaos! [28 minutes]

  • Be Reasonable (#308)

    Hacker's plan tricks the kids to try to rescue Ms. Fileshare, only to find themselves all trapped! [28 minutes]

  • The Snelfu Snafu (Pt. 1) (#309)

    The squad must save money to outbid Hacker on a computer chip for Motherboard. [28 minutes]

  • The Snelfu Snafu (Pt. 2) (#310)

    The squad must uses Slider's invention, "the Syncolator," to bring Motherboard back to power. [28 minutes]

  • Shari Spotter and the Cosmic Crumpets (#311)

    The kids and Digit must stop Hacker from crashing the Sorcerer's Ball by making magical treats. [28 minutes]

  • Starlight Night (#312)

    The kids rescue the star circuit inventor and stop Hacker from turning out the lights in Cyberspace! [28 minutes]

  • Balancing Act (#401)

    The team makes a budget to control their spending while making a film for Headmaster Stumblesnore. [28 minutes]

  • The Icky Factor (#402)

    The kids must use the concept of factoring to stop Hacker from stealing an Electric Eel. [28 minutes]

  • Penguin Tears (#403)

    The kids must master the principles of bouncing to break out of an ice cave and stop Hacker's plan. [28 minutes]

  • Past Perfect Prediction (#404)

    The kids must help Slider raise money so that Hacker doesn't get him evicted. [28 minutes]

  • Measure for Measure (#405)

    The kids must stop Hacker from using "The Transformatron" and save Slider and his father. [28 minutes]

  • A Change of Art (#406)

    The kids must investigate why Hacker's new art sculptures are making the power go off in town. [28 minutes]

  • The Case of the Missing Memory (#407)

    The kids gather all the information they can to find who has stolen Motherboard's memory integrator. [28 minutes]

  • A Crinkle In Time (#408)

    The kids must learn about gears to escape from being stuck in a mysterious cybersite by Hacker. [28 minutes]

  • A Broom of One's Own (#409)

    The kids test out the speed of brooms and race to save Motherboard from Wicked's scheme. [28 minutes]

  • A Tikiville Turkey Day (#410)

    The kids study patterns in nature to recreate a nest and restore peace and harmony to Tikiville. [28 minutes]

  • The Halloween Howl (#501)

    The kids must "divide and conquer" to rescue the Mayor from Hacker's and save the Halloween party. [28 minutes]

  • A Clean Sweep (#502)

    The kids must invent a "confetti cleaner" to stop Hacker's plan to take over Radopolis. [28 minutes]

  • Designing Mr. Perfect (#503)

    The kids design an invention to rescue Digit who has been turned in a Prince by the Wicked Witch. [28 minutes]

  • Ecohaven Ooze (#504)

    The kids make a Trojan Ducky to get in the fort that Hacker has built around a pond he is draining. [28 minutes]

  • The Fairy Borg Father (#505)

    Chaos ensues when Delete is granted nine wishes and the kids use his "Bunny-Copter" invention. [28 minutes]

  • The Flying Parallinis (#506)

    When Hacker strands Jackie atop Mount Wayupthere, the CyberSquad has to act fast to save her. [28 minutes]

  • Crystal Clear (#507)

    Digit's systems go wonky and Motherboard sends him to the caves that house the Synchronizer crystal. [28 minutes]

  • Inside Hacker (#508)

    If the kids can insert a new memory chip into Hacker's H-Drive, they can turn him from evil to good. [28 minutes]

  • On The Line (#509)

    Calamity strikes when Digit heads off alone to dispose of the powerful Network Interface Card. [28 minutes]

  • A Fraction of a Chance (#510)

    When Matt, Jackie & Inez get stuck in the vortex of a cyberportal, it's up to Digit to rescue them. [28 minutes]

  • Digit's B-Day Surprise (#601)

    Hacker convinces Digit that he is his friend, when the gang seems to have forgotten his birthday. [28 minutes]

  • When Penguins Fly (#602)

    When Hacker traps all the penguins in icy depths, the kids must save them and save their holiday. [28 minutes]

  • Unhappily Ever After (#603)

    Hacker uncovers the Book of Unhappy Endings, releases them across the site and crowns himself king! [28 minutes]

  • Escape from Merlin's Maze (#604)

    Hacker uses a wand to trap Shari. The kids use levers and discover a proportional rule to free her. [28 minutes]

  • Step By Step (#605)

    Hacker is after a powerful cybermineral. The kids build a bridge to save Marbles from Skull Island. [28 minutes]

  • Team Spirit (#606)

    Zeus pits team Motherboard against Team Hacker in a relay race for the Mount Olympus games. [28 minutes]

  • Jimaya Jam (#607)

    Jules and the kids fall into an underground arena where they must play a game against three ghosts. [28 minutes]

  • A Perfect Score (#608)

    Hacker detains Inez and forces Jackie to teach him moves and partner with him in a dance contest. [28 minutes]

  • Chaos As Usual (#609)

    Team Motherboard has made it to the Slugball Open finals, but Hacker tries to ruin everything. [28 minutes]

  • Spheres of Fears (#610)

    Hacker traps Digit and the kids in a mini-galaxy of orbs containing eerie creatures called Creepers. [28 minutes]

  • Gone with the Fog (#701)

    The team is making a movie in Gollywood and the designer, hairdresser and make-up artist disappear. [28 minutes]

  • The Emperor Has Snow Clothes (#702)

    Hacker turns the Emperor into frozen a statue and the team must brave a snowstorm to save him. [28 minutes]

  • The X-Factor (#703)

    The team must use the power of multiplication to undo a dome-enclosed cybersite's pollution problem. [28 minutes]

  • Blowin' in the Wind (#704)

    Hacker goes on tour as a singer and the team looks for his book that can cure Motherboard's virus. [28 minutes]

  • Father's Day (#705)

    Creech's father, Max, is named the Cyberdad of the Year but Hacker tries to spoil the celebration. [28 minutes]

  • The Deedle Beast (#706)

    Digit is pet-sitting a lovable Deedle Beast but the critter behaves odd when Hacker moves next door. [28 minutes]

  • Spellbound (#707)

    Jackie and Digit must break a spell Wicked cast on the Pompadorians to make them all adore her. [28 minutes]

  • The Hacker's Challenge (#801)

    To prove he's smarter than the CyberSquad, Hacker challenges the kids to solve a series of puzzles. [28 minutes]

  • Face-Off (#802)

    Fluff wants to wear his dad's lucky hockey skates for Penguia Cup, but his teammates won't let him! [28 minutes]

  • Peace, Love, and Hackerness (#803)

    Hacker's fear rating has plummeted to near zero - almost no one is scare of him anymore! [28 minutes]

  • Hackerized! (#804)

    Sensible Flats has been "Hackerized!" All the town folk look and act like the dastardly villain. [28 minutes]

  • The Bluebird of Zappiness (#805)

    Hacker's nemesis Ledge is back to settle the score by finding the key to fixing Motherboard's virus. [28 minutes]

  • An Urchin Matter (#901)

    The CyberSquad and Captain Skuttlebutt investigate why the kelp in Big Bay is washing ashore. [28 minutes]

  • Going Solar (#902)

    The power mysteriously goes out at the skate park right before an important, televised skate-off. [28 minutes]

  • Trash Creep (#903)

    The Cybersquad take action when a giant garbage heap threatens to break the cybersite's dome. [28 minutes]

  • The Cyberchase Movie, Part 1 (#904)

    Hacker is drilling inside the nature preserve Ecotopia and the CyberSquad must rescue the animals. [28 minutes]

  • The Cyberchase Movie, Part 2 (#905)

    Hacker's careless drilling on Ecotopia set off a slime geyser. The CyberSquad must restore harmony. [28 minutes]

  • Fit to Be Heroes (#1001)

    The CyberSquad embark on a quest to build a new Encryptor Chip for Motherboard and cure her virus. [28 minutes]

  • A Recipe for Chaos (#1002)

    Hacker is making unhealthy food at a popular restaurant and Digit challenges him to a cook-off. [28 minutes]

  • A Seedy Business (#1003)

    The CyberSquad discover that Hacker is making spy planes in a toy factory in the city of Factoria. [28 minutes]

  • Parks and Recreation (#1004)

    Hacker wants to turn an empty lot into the new Gollywood Tower, instead of a nice park. [28 minutes]

  • Bottled Up (#1005)

    The kids must find a way to get rid of the heaps of empty bottles that the Radsters are dumping. [28 minutes]

« Upcoming Episodes

« Back to Programs A-Z

- display sidebar --->