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Bob the Builder

Staying Cool (#706)

Bob and the team have to make the town well safe and they want to arrange a party for Wendy. [28 minutes] TV-Y Closed Captioning Descriptive Video Service

PBS Video

Series Description: Aimed at pre-schoolers, this series follows the adventures of Bob and his machines: Scoop the leader/digger, Muck the digger/dumper, Dizzy the cement mixer, Lofty the crane and Roley the steamroller. Bob's business partner Wendy and Pilchard the cat all help out in the builder's yard. Other characters include Farmer Pickles, his tractor Travis and the naughty scarecrow Spud -- who is always up to mischief.

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  • The Environment (#101)

    Wendy goes on vacation while the rest of the team is very busy with Farmer Pickles' campsite. [28 minutes]

  • Divergent Thinking (#102)

    Spud causes havoc with a model airplane and thinks a realistic model bug for a movie is real. [28 minutes]

  • Surprises (#103)

    The team has a holiday surprise for Bob. Muck nearly spoils Mrs. Bentley's birthday present. [28 minutes]

  • Self-Esteem (#104)

    Bob finds he has soccer skills, Wendy is nervous about her speech and Travis loses his lucky charm. [28 minutes]

  • Taking Responsibility (#105)

    Mr. Bentley looks after the Mayor's Dog. Spud owns up to his mistakes and Trix has too many jobs. [28 minutes]

  • Creativity (#106)

    It's time for art! Molly gets inspired for a fashion show and Bob enters a photography competition. [28 minutes]

  • Helping Others (#107)

    Mr. Bentley refuses to delegate in the Fair and Bob learns that the country life isn't always quiet. [28 minutes]

  • Animal Habitats (#108)

    Spud tries his hand at magic, Bob discovers a badger's set and Mr. Beasley has bats in the belfry. [28 minutes]

  • Discovery (#109)

    Muck discovers an ancient racetrack and becomes and archaeologist, Pilchard becomes a detective. [28 minutes]

  • Anticipating Outcomes (#110)

    Mrs. Bentley has a special train-set built and Scoop investigates some missing Snowman's noses. [28 minutes]

  • Confidence (#111)

    Lofty gets a tricky job and Ballroom Bob impresses everyone with his dance moves. [28 minutes]

  • Using Clues (#112)

    Bob's tools and biscuits are going missing. What can be the solution to Mr Beasley's Noisy Pipes? [28 minutes]

  • Problem Solving (#113)

    Skip desperately tries to have a good idea. Bob finds a solution for Mr. Ellis's floorboard problem. [28 minutes]

  • Bob's Big Plan (#201)

    Bob joins a competition to build a brand new town in nearby Sunflower Valley. Can he build it? [28 minutes]

  • New Homes for the Team (#202)

    While Bob and the team begin building in Sunflower Valley, Muck and Spud get lost in the forest. [28 minutes]

  • A Skipload of Surprises (#203)

    Wendy's radio-headset comes in handy when Scrambler and Dizzy gets lost exploring. [28 minutes]

  • Wendy Moves The Valley (#204)

    Bob builds her a caravan with solar panels for Wendy's trip to Sunflower Valley. [28 minutes]

  • Old Friends and New Friends (#205)

    The gang is building a road where a bird has built a nest. Roley gets stuck in a patch of mud. [28 minutes]

  • Farmer Pickles' New Farmhouse (#206)

    By working together, Bob and the gang get all of their work done before it rains. [28 minutes]

  • The Sunflower Farm Takes Shape (#207)

    Bob has Scrambler take Scruffty for a walk to keep him out of trouble while the rest build a barn. [28 minutes]

  • A Big Surprise for Bob (#208)

    Muck makes the river bank burst while building a mud-hut and Bob fixes it with rocks and sandbags. [28 minutes]

  • Building Homes (#209)

    Scrambler, Scruffy and Spud go off roading instead of hauling materials and lose track of time. [28 minutes]

  • Helping Hands (#210)

    Will Spud learn that when it comes to big projects, it's always best to work together as a team? [28 minutes]

  • Using Clues (#211)

    Detectives Dizzy and Spud try to solve the case of the missing millstone at the old watermill. [28 minutes]

  • A Colorful Discovery (#212)

    Will Scrambler come up with the right plan and the right colors for a cave expert's cave-house? [28 minutes]

  • Taking Charge (#213)

    Can Muck remember his plan and lead the team to the mill? Bob's Dad wants to build a playground. [28 minutes]

  • Welcome, Sumsy (#214)

    Will Bob finish work and still have a good time with his dad? Scoop teams up with a new fork lift. [28 minutes]

  • Speedy Surprises (#301)

    Bob and the Machines decide to do up Wendy's garden when she is away for the day. [28 minutes]

  • The Crew in a Pickle (#302)

    Bob mixes up the concrete posts for the Town Hall with Mrs. Potts' garden statues. [28 minutes]

  • Rockin' and Rollin' Away (#303)

    Roley falls asleep and rolls out of the yard towards town. Can the crew ever get Bob off the roof? [28 minutes]

  • Storms, Soccer and Surprises (#304)

    Bob enters a competition for the best looking building yard & gets things in order for the judges. [28 minutes]

  • Buildings and Birthdays (#305)

    The crew surprises Bob with a Party and accidentally collects Farmer Pickle's tea set for recycling. [28 minutes]

  • Hedgehogs and Highjinks (#306)

    Spud thinks decides to be a builder instead of a scarecrow. The team helps a family of hedgehogs. [28 minutes]

  • Whitelines and a Winter Christmas (#307)

    Travis leaves a trail of wiggly lines, Farmer Pickles gets snowed in & Dizzy gets stuck in a drift. [28 minutes]

  • Fishing Fun (#308)

    Bob makes a trumpet out of a plumbing pipe. Wendy tries to clean Finn's fish tank. [28 minutes]

  • Lofty Saves The Day (#309)

    Who will supervise the team when Bob is sick? Will Lofty conquer his fear of heights? [28 minutes]

  • It's Building Time (#310)

    The team pulls together to rescue Bob when he is stuck on a clock tower. Spud does karate routines. [28 minutes]

  • Playing in the Rain (#311)

    The team must fix the barn before a storm makes it collapse and builds a tennis court for a match. [28 minutes]

  • Light at the End of the Tunnel (#312)

    Muck is stranded in the dark when the generator breaks down in the tunnel they are repairing. [28 minutes]

  • Well Done, Wendy (#313)

    Bob makes a terrible mess when wallpapering Mrs. Broadbent's new 'granny' flat. [28 minutes]

  • Bats and Bunkhouses (#401)

    Dizzy makes a mess of the mill. Lofty is nervous about being the star at a campfire sing-along. [28 minutes]

  • Shelters and Bridges (#402)

    Sumsy and Travis build a machine shelter. Can Scrambler save Dizzy when she skids into the river? [28 minutes]

  • Fossil Fun (#403)

    Muck and Spud pretend to be jousting knights. Benny makes rocks fall with a new drill attachment. [28 minutes]

  • Shhhh! Spud's About! (#404)

    Spud makes some special super-quiet shoes. The crew brings a special fossil down from the mountain. [28 minutes]

  • Valley Newcomers! (#405)

    Sumsy spots a strange creature. Scrambler makes games of out Bob's materials for the schoolhouse. [28 minutes]

  • New Views and New Homes (#406)

    Roley is too big to climb the new observation tower. Will Wendy about move away from the team? [28 minutes]

  • Spud Causes Trouble (#407)

    Spud must manage the sleeping accommodations for 45 guests. Roley flattens the tables in a new cafe. [28 minutes]

  • Water Stories (#408)

    Does Spud's haste mean no apples for Sunflower Valley? Scrambler collects seaweed seedlings. [28 minutes]

  • A New Job for Roley (#409)

    Muck challenges Scoop to a sandcastle building contest. Roley causes trouble when picking apples. [28 minutes]

  • Animal Fun (#410)

    Spud and Travis accidentally cause Farmer Pickle's new goat to escape. Muck tries to build a tunnel. [28 minutes]

  • Valley Nature Lessons (#411)

    Bob and his dad are building a marshland walkway and Benny wanders off to explore the wildlife. [28 minutes]

  • Packer Joins The Team (#412)

    Packer the Delivery Truck doesn't pay enough attention to getting his job done right. [28 minutes]

  • Adventures in the Valley (#501)

    Mr. Bentley is organizing a special parade to announce Sunflower Valley's very first mayor! [28 minutes]

  • Packer's Risky Delivery (#502)

    Packer must collect everything that will be sold in a general store that the team is building. [28 minutes]

  • Muck's Dairy Chaos (#503)

    Muck volunteers to look after Meg's cows on her own, while the team is building a milking shed. [28 minutes]

  • Introducing Dodger (#504)

    Bob must install the machinery for the bottling plant, but Buttercup has eaten the instructions. [28 minutes]

  • One for All...... (#505)

    Dodger, Packer and Scrambler board a ferry that leaves the dock. Will they make it to dry land? [28 minutes]

  • Dodger's Surprise (#506)

    Dodger's tries to make everyone laugh with his horn, while collecting ingredients for cheese. [28 minutes]

  • Bob's New House (#601)

    When Bob uses his mobile home as an office, Lofty turns the machine shelter into a makeshift house. [28 minutes]

  • A Brand New Shelter (#602)

    Roley accidentally crashes into the old machine shelter! Bob builds a machine to get Mucky clean. [28 minutes]

  • Lofty's Big Day (#603)

    A comet is due to pass through the sky. Lofty goes up a mountain to get a good look and gets stuck. [28 minutes]

  • Work, Rest and Play (#604)

    As the team builds a drive-in cinema, cameras start rolling on Oscar Flicks' sea monster movie. [28 minutes]

  • Two New Machines! (#605)

    Tumbler the cement mixer's arrogance becomes too much for Dizzy. Flex the cherry-picker arrives. [28 minutes]

  • Scoop's Challenge (#606)

    The team is building an ice-cream parlor in Bobland Bay. Bob splits the machines into two teams. [28 minutes]

  • Bobland Bay Takes Shape (#607)

    When animals leave tracks in Tumbler's wet cement he gets an idea for the Bobland Bay Walk of Fame. [28 minutes]

  • A Cold Day in the Valley (#608)

    Important items are missing in Bobland Bay. Bob puts the clues together and they point to Bristle! [28 minutes]

  • Tumbler's Big Day (#609)

    The team builds the studio and erects the transmitter for Sunflower Valley's first radio station. [28 minutes]

  • Spud Hits The Airwaves (#610)

    Mike Turntable the DJ has to leave the radio station. Spud takes over and makes up wild stories. [28 minutes]

  • Scrambler's Scouts! (#611)

    Chip Chipper takes the kids on a camping trip. Scrambler feels bad for not being properly prepared. [28 minutes]

  • The Botanical Gardens (#612)

    The team is building a hothouse for tropical plants. Lofty wants to take care of the banana tree. [28 minutes]

  • Splasher to the Rescue (#613)

    After a brave water rescue, Splasher, tries to live up to his new superhero name, Super-Splasher. [28 minutes]

  • A Very Important Visitor (#614)

    Bob and the team build two shelter stops for Splasher's ferry route before the Big Summer Party. [28 minutes]

  • Developing Confidence (#701)

    Scratch spends his first day watching the other machines work, but he wants to do something! [28 minutes]

  • Fun at Work (#702)

    While working on building a new wing on the museum, Scoop decides he wants to be a great artist. [28 minutes]

  • Being Helpful (#703)

    Enjoying being a fun big sister so much, Dizzy fails to guide Scratch in his work at the yard. [28 minutes]

  • Compromise & Competition (#704)

    Scrambler tries to build his tree house but it's much harder than he thought. [28 minutes]

  • Being Your Best (#705)

    Scratch is asked to get a cable for the floodlights at the football ground but he falls asleep. [28 minutes]

  • Fun at the Beach (#707)

    Scoop dreams he's a brave sea captain. He's so excited his mind is elsewhere! [28 minutes]

  • Having Fun (#708)

    Muck is determined to do her job working on a lifeguard tower while also building a sandcastle. [28 minutes]

  • Being Yourself (#709)

    Dizzy is determined to prove that she is the best at wheelies. Scratch gets sent on a job solo. [28 minutes]

  • Part of the Team (#710)

    Bob builds a new garage with roll-up doors for the team. Scrambler is afraid of getting washed! [28 minutes]

  • The Big Dino Dig Special (Pt. 1) (#801)

    Lofty is jealous of the camaraderie between the three diggers, Scoop, Muck and Scratch. [28 minutes]

  • The Big Dino Dig Special (Pt. 2) (#802)

    The team is building a flying ride at the park and Rubble is worried that he's not fast enough. [28 minutes]

  • The Big Dino Dig Special (Pt. 3) (#803)

    When digging a route for a railway, Muck hits a large rock that turns out to be a dinosaur skeleton! [28 minutes]

  • Take Your Time! (#804)

    The team builds a workshop for Bob and Dizzy tries to show she's the fastest machine on the job! [28 minutes]

  • Share Your Problem (#805)

    A wild fox turns up as the team builds a jungle themed mini golf course. Roley play a game with it. [28 minutes]

  • Listen to Your Friends (#806)

    Bob, Wendy and the machines build Spud's new room and Spud decides he can have whatever he wants! [28 minutes]

  • Believe In Yourself (#807)

    Scrambler reads a book about the super-hero machine, Super-Smasher, and wants to be just like him. [28 minutes]

  • Following Clues (Pt. 1) (#808)

    Spud and Scrambler learn about Brickbeard the Pirate and try to find his hidden Golden Hammer. [28 minutes]

  • Following Clues (Pt. 2) (#809)

    Spud and Scrambler are searching for the Golden Hammer and mistakenly think they saw a real dragon! [28 minutes]

  • Following Clues (Pt. 3) (#810)

    While working on the Fixham Theatre, Spud and Scrambler follow clues to find the Golden Hammer. [28 minutes]

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